• Grangle1@lemm.ee
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      6 days ago

      So the first two seem to deal with throwing a capture item at a creature (wild pokemon) and/or releasing a character’s own creature to fight it (essentially first seen in Legends Arceus, tossing a ball at a pokemon to aggro it and then fighting it with your pokemon). The third one is, as others have said, Mount transitions (at least in pokemon, also first seen in Legends Arceus if you only count ride pokemon; if vehicles are included I believe the first would be Sword/Shield). Though if vehicles are included Nintendo would have a hard time fighting that one. Vehicle transformation, especially in racing games, has been around forever.

    • MirthfulAlembic@lemmy.world
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      7 days ago

      The solutions here don’t seem to really be solutions in my opinion, especially the third one. It’s like if the problem a patent solves was “being able to individually package sandwiches on a conveyor belt” and the solution was “have a machine that recognizes where one sandwich ends and another begins so it can stop and start packaging appropriately.” Like, no kidding, but how?

    • einkorn@feddit.org
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      7 days ago

      Hold my bacon, one can patent the idea that a game character switches mounts depending on a given state? (Image 3)

      • Yuki@kutsuya.dev
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        7 days ago

        Seems like it. So when you come down from the sky on your flying mount and get close to the ground, you swap to a horse mount for example.

        How can one patent this… wtf!

        • ChicoSuave@lemmy.world
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          7 days ago

          These look like they are after Palworld was released. Was Nintendo just sitting on the patent since Pokeman red/blue? What an unintuitive legal system they have over in Japan.

          • IcyToes@sh.itjust.works
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            6 days ago

            How can you infringe on a patent that doesn’t exist when you’re writing the code?hopefully Palworld can afford the lawyers to kill this off now.